NetworkManager.cs 소스입니다
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Photon.Pun;
using Photon.Realtime;
public class NetworkManager : MonoBehaviourPunCallbacks
{
void Awake()
{
Screen.SetResolution(960, 540, false);
PhotonNetwork.ConnectUsingSettings();
}
public override void OnConnectedToMaster() => PhotonNetwork.JoinOrCreateRoom("Room", new RoomOptions { MaxPlayers = 6 }, null);
public override void OnJoinedRoom()
{
PhotonNetwork.Instantiate("Player", Vector3.zero, Quaternion.identity);
}
}
PlayerScript.cs 소스입니다
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Photon.Pun;
using Photon.Realtime;
public class PlayerScript : MonoBehaviourPunCallbacks
{
public PhotonView PV;
public SpriteRenderer SR;
void Update()
{
if (PV.IsMine)
{
float axis = Input.GetAxisRaw("Horizontal");
transform.Translate(new Vector3(axis * Time.deltaTime * 7, 0, 0));
if (axis != 0) PV.RPC("FlipXRPC", RpcTarget.AllBuffered, axis);
}
}
[PunRPC]
void FlipXRPC(float axis)
{
SR.flipX = axis == -1;
}
}