PlayFabManager.Cs 소스입니다
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using PlayFab;
using PlayFab.ClientModels;
using UnityEngine.UI;
public class PlayFabManager : MonoBehaviour
{
public InputField EmailInput, PasswordInput, UsernameInput;
public void Login()
{
var request = new LoginWithEmailAddressRequest { Email = EmailInput.text, Password = PasswordInput.text };
PlayFabClientAPI.LoginWithEmailAddress(request, (result) => print("로그인 성공"), (error) => print("로그인 실패"));
}
public void Register()
{
var request = new RegisterPlayFabUserRequest { Email = EmailInput.text, Password = PasswordInput.text, Username = UsernameInput.text };
PlayFabClientAPI.RegisterPlayFabUser(request, (result) => print("회원가입 성공"), (error) => print("회원가입 실패"));
}
public void AddMoney()
{
var request = new AddUserVirtualCurrencyRequest() { VirtualCurrency = "GD", Amount = 50 };
PlayFabClientAPI.AddUserVirtualCurrency(request, (result) => print("돈 얻기 성공! 현재 돈 : " + result.Balance), (error) => print("돈 얻기 실패"));
}
public void SubtractMoney()
{
var request = new SubtractUserVirtualCurrencyRequest() { VirtualCurrency = "GD", Amount = 50 };
PlayFabClientAPI.SubtractUserVirtualCurrency(request, (result) => print("돈 빼기 성공! 현재 돈 : " + result.Balance), (error) => print("돈 빼기 실패"));
}
public void GetInventory()
{
PlayFabClientAPI.GetUserInventory(new GetUserInventoryRequest(), (result) =>
{
print("현재금액 : " + result.VirtualCurrency["GD"]);
for (int i = 0; i < result.Inventory.Count; i++)
{
var Inven = result.Inventory[i];
print(Inven.DisplayName + " / " + Inven.UnitCurrency + " / " + Inven.UnitPrice + " / " + Inven.ItemInstanceId + " / " + Inven.RemainingUses);
}
},
(error) => print("인벤토리 불러오기 실패"));
}
public void GetCatalogItem()
{
PlayFabClientAPI.GetCatalogItems(new GetCatalogItemsRequest() { CatalogVersion = "Main" }, (result) =>
{
for (int i = 0; i < result.Catalog.Count; i++)
{
var Catalog = result.Catalog[i];
print(Catalog.ItemId + " / " + Catalog.DisplayName + " / " + Catalog.Description + " / " +
Catalog.VirtualCurrencyPrices["GD"] + " / "+ Catalog.Consumable.UsageCount);
}
},
(error) => print("상점 불러오기 실패"));
}
public void PurchaseItem()
{
var request = new PurchaseItemRequest() { CatalogVersion = "Main", ItemId = "Apple", VirtualCurrency = "GD", Price = 10};
PlayFabClientAPI.PurchaseItem(request, (result) => print("아이템 구입 성공"), (error) => print("아이템 구입 실패"));
}
public void ConsumeItem()
{
var request = new ConsumeItemRequest { ConsumeCount = 1, ItemInstanceId = "58F8901F46E84103" };
PlayFabClientAPI.ConsumeItem(request, (result) => print("아이템 사용 성공"), (error) => print("아이템 사용 실패"));
}
}