GameManager.cs 소스입니다
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[System.Serializable]
public class Container
{
[SerializeField] Transform _circle;
public static Transform circle;
[SerializeField] Transform _square;
public static Transform square;
public void Init()
{
circle = _circle;
square = _square;
}
}
public class GameManager : MonoBehaviour
{
[SerializeField] Container container;
void Awake()
{
container.Init();
}
}
Other.cs 소스입니다
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using static Container;
public class Other : MonoBehaviour
{
void Start()
{
circle.position = Vector3.up;
square.position = Vector3.down;
}
}