NetworkManager.Cs 소스입니다
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Photon.Pun;
using Photon.Realtime;
using Hashtable = ExitGames.Client.Photon.Hashtable;
public class NetworkManager : MonoBehaviourPunCallbacks
{
void Awake()
{
Screen.SetResolution(960, 540, false);
PhotonNetwork.ConnectUsingSettings();
}
public override void OnConnectedToMaster()
{
RoomOptions roomOption = new RoomOptions();
roomOption.MaxPlayers = 6;
roomOption.CustomRoomProperties = new Hashtable() { { "키1", "문자열" }, { "키2", 1 } };
PhotonNetwork.JoinOrCreateRoom("Room", roomOption, null);
}
public override void OnJoinedRoom()
{
Hashtable CP = PhotonNetwork.CurrentRoom.CustomProperties;
print(CP["키1"]);
CP["키1"] = "gd";
CP.Add("키3", 0.5f);
print(CP.Count);
CP.Remove("키3");
if (PhotonNetwork.IsMasterClient)
{
PhotonNetwork.LocalPlayer.SetCustomProperties(new Hashtable { { "IsAdmin", "Admin" } });
Hashtable playerCP = PhotonNetwork.LocalPlayer.CustomProperties;
print(playerCP["IsAdmin"]);
for (int i = 0; i < PhotonNetwork.PlayerList.Length; i++)
{
PhotonNetwork.PlayerList[i].SetCustomProperties(new Hashtable { { "IsAdmin", "Admin" } });
}
}
}
}